That boss flower is evil. Playing with a non-standard keyboard layout probably made this harder than it should have been but I made it through!
Edit: Haha, appreciated!
That boss flower is evil. Playing with a non-standard keyboard layout probably made this harder than it should have been but I made it through!
Edit: Haha, appreciated!
I added arrow controls just for you :D
4408
My opinions:
1. Could seriously use a variable-height jump (longer-hold = higher-jump, or rather the inverse of that would be nice)
2. Having the music keep playing rather than restarting w/ the level would feel a bit smoother
3. Fix the small graphical glitches. Player floating by 1px, level spawning in when you start, etc. Makes the game look lazy.
4. Maybe store the high-score locally and display it on the main menu or in the corner while playing. Gives the player at least a minor tangible reward for doing well as well as a goal to improve.
Good proof of concept but I'm giving it 2.5 stars for now as there isn't much to it and there are some obvious graphical bugs that should have been simple to fix.
Thank you for your response, I will be sure to improve with my next game.
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Joined on 6/25/08